components_search_SearchResults.bs
' bsc-disable-file print-locations — legacy print() sites; migration to m.log.* tracked by tech-debt.md#legacy-print-statements
import "pkg:/source/api/ApiClient.bs"
import "pkg:/source/api/apiPool.bs"
import "pkg:/source/api/baseRequest.bs"
import "pkg:/source/api/image.bs"
import "pkg:/source/api/items.bs"
import "pkg:/source/constants/imageSize.bs"
import "pkg:/source/roku_modules/log/LogMixin.brs"
import "pkg:/source/translationKeys.bs"
import "pkg:/source/utils/config.bs"
import "pkg:/source/utils/deviceCapabilities.bs"
import "pkg:/source/utils/itemImageUrl.bs"
import "pkg:/source/utils/misc.bs"
import "pkg:/source/utils/textureManager.bs"
import "pkg:/source/utils/translate.bs"
sub init()
m.log = new log.Logger("SearchResults")
' Clear backdrop immediately when search screen opens
m.global.sceneManager.callFunc("setBackgroundImage", "")
m.top.isOptionsAvailable = false
m.searchSelect = m.top.findnode("searchSelect")
m.searchTask = CreateObject("roSGNode", "SearchTask")
m.searchHelpText = m.top.findNode("SearchHelpText")
m.searchHelpText.text = translate(translationKeys.MessageYouCanSearchForTitlesPeople)
' Cache search keyboard reference and observe focus changes
' to adjust alphabet layout when voice button popup appears
searchBox = m.top.findNode("SearchBox")
m.searchAlphabox = searchBox.findNode("searchKey")
m.searchAlphabox.observeField("focusedChild", "onKeyboardFocusChange")
' Observe row item focus for backdrop updates
m.searchSelect.observeField("rowItemFocused", "onSearchItemFocused")
' Set initial focus for scene navigation
m.top.lastFocus = searchBox
end sub
sub onScreenShown()
if m.top.shouldSkipInitialFocus
m.top.shouldSkipInitialFocus = false
' Caller will set focus after pushScene — skip here to avoid a double-focus
' race on the DynamicMiniKeyboard that prevents the voice prompt overlay.
return
end if
' Restore texture management — reactivate and restore buffer range so cells reload.
if isValid(m.searchSelect) and isValid(m.searchSelect.content)
updateTextureBufferRange(m.searchSelect.content, m.searchSelect.rowItemFocused[0], m.searchSelect.rowItemFocused[1], m.searchSelect.numRows)
activateTextureManager(m.searchSelect.content)
end if
' Restore focus for scene navigation
if isValid(m.top.lastFocus)
m.top.lastFocus.setFocus(true)
else
m.top.setFocus(true)
end if
end sub
sub onScreenHidden()
m.log.info("onScreenHidden")
if isValid(m.searchSelect) and isValid(m.searchSelect.content)
hideTextureManager(m.searchSelect.content)
end if
end sub
' onKeyboardFocusChange: Fires when focus changes within the keyboard subtree (including entry/exit).
' Clears stale backdrop when keyboard gains focus, and adjusts alphabet layout when the
' voice button popup appears (textEditBox focused moves the textbox up to avoid overlap).
sub onKeyboardFocusChange()
if not isValid(m.searchAlphabox) then return
' Clear stale backdrop whenever keyboard gains focus
if m.searchAlphabox.isInFocusChain()
m.global.sceneManager.callFunc("setBackgroundImage", "")
end if
' Check if the textEditBox has focus (voice button popup is visible)
if m.searchAlphabox.textEditBox.hasFocus()
' Move textbox up so voice button popup doesn't cover alphabet rows below
m.searchAlphabox.textEditBox.translation = "[0, -150]"
else
' Reset textbox to original position
m.searchAlphabox.textEditBox.translation = "[0, 0]"
end if
end sub
' onSearchItemFocused: Update backdrop when search result is focused
sub onSearchItemFocused()
if not isValid(m.searchSelect.rowItemFocused) or m.searchSelect.rowItemFocused[0] = -1 or m.searchSelect.rowItemFocused[1] = -1
return
end if
updateTextureBufferRange(m.searchSelect.content, m.searchSelect.rowItemFocused[0], m.searchSelect.rowItemFocused[1], m.searchSelect.numRows)
' Get focused item from search results
rowContent = m.searchSelect.content.getChild(m.searchSelect.rowItemFocused[0])
if isValid(rowContent)
focusedItem = rowContent.getChild(m.searchSelect.rowItemFocused[1])
if isValid(focusedItem) and isValidAndNotEmpty(focusedItem.id)
' Pass device resolution so the URL matches other screens showing the same item,
' allowing BackdropFader to deduplicate and avoid unnecessary reloads/flicker.
deviceRes = m.global.device.uiResolution
backdropUrl = getItemBackdropUrl(focusedItem, { width: deviceRes[0], height: deviceRes[1] })
m.global.sceneManager.callFunc("setBackgroundImage", backdropUrl)
else
' Item has no backdrop - set transparent
m.global.sceneManager.callFunc("setBackgroundImage", "")
end if
end if
end sub
sub searchMedias()
query = m.top.searchAlpha
'if user deletes the search string hide the spinner
if query.len() = 0
stopLoadingSpinner()
end if
'if search task is running and user selectes another letter stop the search and load the next letter
m.searchTask.control = "stop"
if isValid(query) and query <> ""
m.searchHelpText.visible = false
startLoadingSpinner(false)
end if
m.searchTask.observeField("results", "loadResults")
m.searchTask.query = query
m.top.overhangTitle = translate(translationKeys.ButtonSearch) + ": " + query
m.searchTask.control = "RUN"
end sub
sub loadResults()
m.searchTask.unobserveField("results")
stopLoadingSpinner()
m.searchSelect.itemdata = m.searchTask.results
m.searchSelect.query = m.top.SearchAlpha
if m.searchTask.results.TotalRecordCount = 0
' make sure focus is on the keyboard
if m.searchSelect.isinFocusChain()
m.searchAlphabox.setFocus(true)
end if
return
end if
end sub
function onKeyEvent(key as string, press as boolean) as boolean
if not press then return false
if key = "left" and m.searchSelect.isinFocusChain()
m.searchAlphabox.setFocus(true)
return true
else if key = "right" and isValid(m.searchSelect.content) and m.searchSelect.content.getChildCount() > 0
m.searchSelect.setFocus(true)
return true
else if key = "play" and m.searchSelect.isinFocusChain() and m.searchSelect.rowItemFocused.count() > 0
print "play was pressed from search results"
if isValid(m.searchSelect.rowItemFocused)
selectedContent = m.searchSelect.content.getChild(m.searchSelect.rowItemFocused[0])
if isValid(selectedContent)
selectedItem = selectedContent.getChild(m.searchSelect.rowItemFocused[1])
if isValid(selectedItem)
m.top.quickPlayNode = selectedItem
m.top.quickPlayNode = invalid
return true
end if
end if
end if
end if
return false
end function
' onDestroy: Full teardown releasing all resources before component removal
' Called automatically by SceneManager.popScene() / clearScenes()
sub onDestroy()
m.log.verbose("onDestroy")
destroyTextureManager(m.searchSelect.content)
' Fully release the voice route before teardown — the DynamicMiniKeyboard's
' textEditBox claims the firmware's global voice route via voiceEnabled + active.
' Both must be cleared: active=false stops input capture, voiceEnabled=false
' releases the "only one voiceEnabled at a time" slot so the returning screen's
' VoiceTextEditBox can reclaim it.
if isValid(m.searchAlphabox) and isValid(m.searchAlphabox.textEditBox)
m.searchAlphabox.textEditBox.voiceEnabled = false
m.searchAlphabox.textEditBox.active = false
end if
' Unobserve child node observers
if isValid(m.searchAlphabox) then m.searchAlphabox.unobserveField("focusedChild")
m.searchSelect.unobserveField("rowItemFocused")
' Stop and release task node (observer may already be cleared by loadResults())
m.searchTask.unobserveField("results")
m.searchTask.control = "STOP"
m.searchTask = invalid
' Clear node references
m.searchSelect = invalid
m.searchAlphabox = invalid
m.searchHelpText = invalid
end sub