Methods
(static) clearPreviousScene() → {void}
Returns:
- Type:
- void
(static) clearScenes() → {void}
Returns:
- Type:
- void
(static) dismissDialog() → {void}
Returns:
- Type:
- void
(static) getActiveScene() → {object}
Returns:
- Type:
- object
(static) init() → {void}
Returns:
- Type:
- void
(static) isDialogOpen() → {boolean}
Returns:
- Type:
- boolean
(static) popScene() → {void}
Returns:
- Type:
- void
(static) pushScene(_newGroup) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_newGroup | dynamic |
Returns:
- Type:
- void
(static) radioDialog(_title, _content) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_content | object |
Returns:
- Type:
- void
(static) refreshThemeColors() → {void}
This is the key function that user.Login() calls after authentication In the real SceneManager, this updates theme colors on the scene In tests, we just do nothing since there's no real UI to update
Returns:
- Type:
- void
(static) reloadHome() → {void}
Returns:
- Type:
- void
(static) resetTime() → {void}
Returns:
- Type:
- void
(static) setBackgroundImage(_url, _fadeopt, _alwaysShowopt) → {void}
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
_url | string | |||
_fade | boolean | <optional> | false | |
_alwaysShow | boolean | <optional> | false |
Returns:
- Type:
- void
(static) settings() → {void}
Returns:
- Type:
- void
(static) showConfirmationDialog(_title, _message, _options) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_message | string | |
_options | object |
Returns:
- Type:
- void
(static) standardDialog(_title, _content) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_content | object |
Returns:
- Type:
- void
(static) userMessage(_title, _message) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_message | string |
Returns:
- Type:
- void