Methods

(static) clearPreviousScene() → {void}

Returns:
Type: 
void

(static) clearScenes() → {void}

Returns:
Type: 
void

(static) dismissDialog() → {void}

Returns:
Type: 
void

(static) getActiveScene() → {object}

Returns:
Type: 
object

(static) init() → {void}

Returns:
Type: 
void

(static) isDialogOpen() → {boolean}

Returns:
Type: 
boolean

(static) popScene() → {void}

Returns:
Type: 
void

(static) pushScene(_newGroup) → {void}

Parameters:
NameTypeDescription
_newGroupdynamic
Returns:
Type: 
void

(static) radioDialog(_title, _content) → {void}

Parameters:
NameTypeDescription
_titlestring
_contentobject
Returns:
Type: 
void

(static) refreshThemeColors() → {void}

This is the key function that user.Login() calls after authentication In the real SceneManager, this updates theme colors on the scene In tests, we just do nothing since there's no real UI to update

Returns:
Type: 
void

(static) reloadHome() → {void}

Returns:
Type: 
void

(static) resetTime() → {void}

Returns:
Type: 
void

(static) setBackgroundImage(_url, _fadeopt, _alwaysShowopt) → {void}

Parameters:
NameTypeAttributesDefaultDescription
_urlstring
_fadeboolean<optional>
false
_alwaysShowboolean<optional>
false
Returns:
Type: 
void

(static) settings() → {void}

Returns:
Type: 
void

(static) showConfirmationDialog(_title, _message, _options) → {void}

Parameters:
NameTypeDescription
_titlestring
_messagestring
_optionsobject
Returns:
Type: 
void

(static) standardDialog(_title, _content) → {void}

Parameters:
NameTypeDescription
_titlestring
_contentobject
Returns:
Type: 
void

(static) userMessage(_title, _message) → {void}

Parameters:
NameTypeDescription
_titlestring
_messagestring
Returns:
Type: 
void