Methods
(static) dismissDialog() → {void}
Returns:
- Type:
- void
(static) init() → {void}
Returns:
- Type:
- void
(static) isDialogOpen() → {boolean}
Returns:
- Type:
- boolean
(static) radioDialog(_title, _content) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_content | object |
Returns:
- Type:
- void
(static) refreshThemeColors() → {void}
This is the key function that user.Login() calls after authentication In the real SceneManager, this updates theme colors on the scene In tests, we just do nothing since there's no real UI to update
Returns:
- Type:
- void
(static) reloadHome() → {void}
Returns:
- Type:
- void
(static) resetTime() → {void}
Returns:
- Type:
- void
(static) setBackgroundImage(_url, _fadeopt, _alwaysShowopt) → {void}
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
_url | string | |||
_fade | boolean | <optional> | false | |
_alwaysShow | boolean | <optional> | false |
Returns:
- Type:
- void
(static) showConfirmationDialog(_title, _message, _options) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_message | string | |
_options | object |
Returns:
- Type:
- void
(static) standardDialog(_title, _content) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_content | object |
Returns:
- Type:
- void
(static) userMessage(_title, _message) → {void}
Parameters:
| Name | Type | Description |
|---|---|---|
_title | string | |
_message | string |
Returns:
- Type:
- void